Curation by Binzy_Boi 3 months, 1 week ago for query Polycount
Original results
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https://en.wikipedia.org/wiki/Polycount — found via Mwmbl
Polycount - Wikipedia
History Founded on April 1, 1998, by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created…
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https://en.wikipedia.org/wiki/WildStar — found via Wikipedia
WildStar
Chadwick, Eric (June 3, 2013). "Interview WildStar, Behind the Scenes". Polycount. Retrieved June 18, 2013. Dumitrescu, Andrei (March 26, 2013). "WildStar's
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https://en.wikipedia.org/wiki/Halo_4 — found via Wikipedia
Halo 4
Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p. 1. Archived from the original on October 31, 2013. Retrieved November
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https://en.wikipedia.org/wiki/Hendecahedron — found via Wikipedia
Hendecahedron
edu/dutchs/symmetry/POLYHOW M.HTM) Counting polyhedra (http://www.numericana.com/data/polycount.htm) numericana.com [2016-1-10] Inchbald, Guy. "Five Space-Filling Polyhedra
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https://en.wikipedia.org/wiki/Jurassic_Park:_Survival — found via Wikipedia
Jurassic Park: Survival
polygons, a low number for the PlayStation 2. This allowed the game more polycounts for its large levels. During the final months of development, one of the
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http://polycount.com/discussion/77968 — found via Mwmbl
HAIR!? — polycount
HAIR!? i saw some good hair examples from some of the entries in comicon challenge 2010, and the varga tut is a widely referenced method, but I think thi…
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http://polycount.com/discussion/171014 — found via Mwmbl
Specializing or not ? — polycount
Specializing or not ? Question is ... Professionally speaking is it better to specialize in a narrow field such as texture art or character modeling only…
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http://polycount.com/discussion/140727 — found via Mwmbl
3d Printing noob questions — polycount
3d Printing noob questions I'm thinking about getting some 1-2" or so diving helmets printed out to give out at GDC. I haven't printed anything before so…
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http://polycount.com/discussion/47912 — found via Mwmbl
SoilChild Texture Tutorial! (image Heavy) — polycount
SoilChild Texture Tutorial! (image Heavy) Hey guys, I started this way back at the blizzard comp. Not as finished as I would like it to be, but I hope yo…
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http://polycount.com/discussion/81832 — found via Mwmbl
What Game artist career is more difficult? — polycount
I wouldn't really say that anything is necessarily harder than others. I do believe that artists in general need to put a lot more hours into what they d…
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http://polycount.com/discussion/71942 — found via Mwmbl
'Hand Painted' Step by step thing of some sort. — polycount
'Hand Painted' Step by step thing of some sort. I get a lot of emails and PM's asking for hand painted texturing techniques, so i figure this might be mo…
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http://Polycount.com — found via Mwmbl
Best Of — polycount
Best Of It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you…
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http://wiki.polycount.com/wiki/AL — found via Mwmbl
AL - polycount
AL Artificial Life (AL) is the antithesis of AI. While AI seeks to simulate real-world behaviour by following a complex series of rules, AL starts with v…
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http://wiki.polycount.com/wiki/AI — found via Mwmbl
AI - polycount
AI Artificial Intelligence (AI) is a set of computer instructions or algorithms designed to simulate the actions of an intelligent being to the extent ne…
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http://wiki.polycount.com/wiki/PBR — found via Mwmbl
PBR - polycount
PBR Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game ren…
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http://wiki.polycount.com/wiki/DDS — found via Mwmbl
DDS - polycount
DDS DDS is a texture container file format, it stands for Direct Draw Surface. "Container" means it can contain a variety of image formats: compressed or…
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http://wiki.polycount.com/wiki/3Dc — found via Mwmbl
3Dc - polycount
3Dc 3Dc is a compressed texture file format for normal maps by AMD (formerly ATI). It is a two-component compression format where only X and Y are stored…
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http://wiki.polycount.com/wiki/DXT — found via Mwmbl
DXT - polycount
DXT DXT is a texture compression format, formerly known as S3TC. DXT is widely supported on current graphics hardware, meaning it will stay compressed in…
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http://wiki.polycount.com/wiki/Fog — found via Mwmbl
Fog - polycount
Fog Fog makes objects become more and more the same color as they recede into the distance. This is similar to real fog, except that game fog is a perfec…
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http://wiki.polycount.com/wiki/FOV — found via Mwmbl
FOV - polycount
FOV Field Of View (FOV) is a traditional photography term, meaning the area that the camera can see in the game scene. The FOV is usually defined by its …
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http://wiki.polycount.com/wiki/Roll — found via Mwmbl
Roll - polycount
Roll If you tilt your head to read the spine of a book, this is roll in action. One of the three rotational axes commonly used to describe the rotation o…
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http://wiki.polycount.com/wiki/Tools — found via Mwmbl
Tools - polycount
Tools This category describes software used by artists for game development. 3D Tools Main 3D Software Packages These are "complete" 3D packages with a w…
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http://wiki.polycount.com/wiki/Pitch — found via Mwmbl
Pitch - polycount
Pitch Pitch is one of the three rotational axes commonly used to describe the rotation of an object. If you nod your head "yes," this is pitch in action.…
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http://wiki.polycount.com/wiki/Viewer — found via Mwmbl
Viewer - polycount
Viewer A viewer means You, the user of the game engine looking at the 3D scene through your computer screen. The viewer looks into the game world from a …
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http://wiki.polycount.com/wiki/Shaders — found via Mwmbl
Shaders - polycount
What is a Shader? A shader is a bit of computer code that is commonly used to describe how a surface will be rendered. It takes some inputs (textures, ve…
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http://wiki.polycount.com/wiki/Foliage — found via Mwmbl
Foliage - polycount
UNREAL ENGINE 4 Vertex Normals Foliage meshes in game are usually made using flat planes with a Transparency map containing a bunch of leaves (or grass b…
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http://wiki.polycount.com/wiki/Modeling — found via Mwmbl
Modeling - polycount
Modeling 3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a large…
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http://wiki.polycount.com/wiki/Brdf_map — found via Mwmbl
BDRF map - polycount
BDRF map BRDF stands for Bidirectional Radiance Distribution Function, a way for describing how a surface reflects light. In game shaders BRDF is usually…
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http://wiki.polycount.com/wiki/B-Spline — found via Mwmbl
B-Spline - polycount
B-Spline A B-spline allows you to make a curved line with very few points. It has control points with equal weights to adjust the shape of the curve. The…
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http://wiki.polycount.com/wiki/Frustrum — found via Mwmbl
Frustrum - polycount
Frustrum Frustrum is a term from traditional photography, the shape that the camera creates when projected into the scene. This pyramidal shape defines t…
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http://wiki.polycount.com/wiki/Z-Buffer — found via Mwmbl
Z-Buffer - polycount
Z-Buffer is used by a game engine to determine which objects, or parts of objects, are visible and which are hidden behind other objects. The graphics pro…
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https://www.libhunt.com/r/Polycount — found via Mwmbl
Polycount Alternatives and Reviews
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of …
-
http://boards.polycount.net — found via Mwmbl
DNS resolution error | boards.polycount.net | Cloudflare
Error1001 DNS resolution error What happened? You've requested a page on a website (boards.polycount.net) that is on the Cloudflare network. Cloudflare i…
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http://tf2.wiki/wiki/Item_sets — found via Mwmbl
Item sets - Official TF2 Wiki | Official Team Fortress Wiki
The Polycount Pack item sets require players to have the set's cosmetic item equipped to activate the item set bonus. Many other sets, while they require…
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https://pt.gta5-mods.com/users/Chezy — found via Mwmbl
Mods de GTA 5 por Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
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https://sl.gta5-mods.com/users/Chezy — found via Mwmbl
GTA 5 Mods by Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
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https://ms.gta5-mods.com/users/Chezy — found via Mwmbl
Mod GTA 5 oleh Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
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https://id.gta5-mods.com/users/Chezy — found via Mwmbl
Modifikasi GTA 5 oleh Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
New results
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https://en.wikipedia.org/wiki/Polycount — found via Mwmbl
Polycount - Wikipedia
History Founded on April 1, 1998, by Andrew Risch and Ted Shockey, the site was originally named Q2PMP (Quake2 Player Model Pack), featuring user created…
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https://polycount.com/ — found via User
Best Of — polycount
@Ewan Nice to learn what scale you extracted from the concept I think it's a bit of a balancing act between capturing the feel of the concept and having a…
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https://en.wikipedia.org/wiki/WildStar — found via Wikipedia
WildStar
Chadwick, Eric (June 3, 2013). "Interview WildStar, Behind the Scenes". Polycount. Retrieved June 18, 2013. Dumitrescu, Andrei (March 26, 2013). "WildStar's
-
https://en.wikipedia.org/wiki/Halo_4 — found via Wikipedia
Halo 4
Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p. 1. Archived from the original on October 31, 2013. Retrieved November
-
https://en.wikipedia.org/wiki/Hendecahedron — found via Wikipedia
Hendecahedron
edu/dutchs/symmetry/POLYHOW M.HTM) Counting polyhedra (http://www.numericana.com/data/polycount.htm) numericana.com [2016-1-10] Inchbald, Guy. "Five Space-Filling Polyhedra
-
https://en.wikipedia.org/wiki/Jurassic_Park:_Survival — found via Wikipedia
Jurassic Park: Survival
polygons, a low number for the PlayStation 2. This allowed the game more polycounts for its large levels. During the final months of development, one of the
-
http://polycount.com/discussion/77968 — found via Mwmbl
HAIR!? — polycount
HAIR!? i saw some good hair examples from some of the entries in comicon challenge 2010, and the varga tut is a widely referenced method, but I think thi…
-
http://polycount.com/discussion/171014 — found via Mwmbl
Specializing or not ? — polycount
Specializing or not ? Question is ... Professionally speaking is it better to specialize in a narrow field such as texture art or character modeling only…
-
http://polycount.com/discussion/140727 — found via Mwmbl
3d Printing noob questions — polycount
3d Printing noob questions I'm thinking about getting some 1-2" or so diving helmets printed out to give out at GDC. I haven't printed anything before so…
-
http://polycount.com/discussion/47912 — found via Mwmbl
SoilChild Texture Tutorial! (image Heavy) — polycount
SoilChild Texture Tutorial! (image Heavy) Hey guys, I started this way back at the blizzard comp. Not as finished as I would like it to be, but I hope yo…
-
http://polycount.com/discussion/81832 — found via Mwmbl
What Game artist career is more difficult? — polycount
I wouldn't really say that anything is necessarily harder than others. I do believe that artists in general need to put a lot more hours into what they d…
-
http://polycount.com/discussion/71942 — found via Mwmbl
'Hand Painted' Step by step thing of some sort. — polycount
'Hand Painted' Step by step thing of some sort. I get a lot of emails and PM's asking for hand painted texturing techniques, so i figure this might be mo…
-
http://Polycount.com — found via Mwmbl
Best Of — polycount
Best Of It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you…
-
http://wiki.polycount.com/wiki/AL — found via Mwmbl
AL - polycount
AL Artificial Life (AL) is the antithesis of AI. While AI seeks to simulate real-world behaviour by following a complex series of rules, AL starts with v…
-
http://wiki.polycount.com/wiki/AI — found via Mwmbl
AI - polycount
AI Artificial Intelligence (AI) is a set of computer instructions or algorithms designed to simulate the actions of an intelligent being to the extent ne…
-
http://wiki.polycount.com/wiki/PBR — found via Mwmbl
PBR - polycount
PBR Physically-Based Rendering (PBR) is an approach for materials and rendering that creates more accurate and predictable results than previous game ren…
-
http://wiki.polycount.com/wiki/DDS — found via Mwmbl
DDS - polycount
DDS DDS is a texture container file format, it stands for Direct Draw Surface. "Container" means it can contain a variety of image formats: compressed or…
-
http://wiki.polycount.com/wiki/3Dc — found via Mwmbl
3Dc - polycount
3Dc 3Dc is a compressed texture file format for normal maps by AMD (formerly ATI). It is a two-component compression format where only X and Y are stored…
-
http://wiki.polycount.com/wiki/DXT — found via Mwmbl
DXT - polycount
DXT DXT is a texture compression format, formerly known as S3TC. DXT is widely supported on current graphics hardware, meaning it will stay compressed in…
-
http://wiki.polycount.com/wiki/Fog — found via Mwmbl
Fog - polycount
Fog Fog makes objects become more and more the same color as they recede into the distance. This is similar to real fog, except that game fog is a perfec…
-
http://wiki.polycount.com/wiki/FOV — found via Mwmbl
FOV - polycount
FOV Field Of View (FOV) is a traditional photography term, meaning the area that the camera can see in the game scene. The FOV is usually defined by its …
-
http://wiki.polycount.com/wiki/Roll — found via Mwmbl
Roll - polycount
Roll If you tilt your head to read the spine of a book, this is roll in action. One of the three rotational axes commonly used to describe the rotation o…
-
http://wiki.polycount.com/wiki/Tools — found via Mwmbl
Tools - polycount
Tools This category describes software used by artists for game development. 3D Tools Main 3D Software Packages These are "complete" 3D packages with a w…
-
http://wiki.polycount.com/wiki/Pitch — found via Mwmbl
Pitch - polycount
Pitch Pitch is one of the three rotational axes commonly used to describe the rotation of an object. If you nod your head "yes," this is pitch in action.…
-
http://wiki.polycount.com/wiki/Viewer — found via Mwmbl
Viewer - polycount
Viewer A viewer means You, the user of the game engine looking at the 3D scene through your computer screen. The viewer looks into the game world from a …
-
http://wiki.polycount.com/wiki/Shaders — found via Mwmbl
Shaders - polycount
What is a Shader? A shader is a bit of computer code that is commonly used to describe how a surface will be rendered. It takes some inputs (textures, ve…
-
http://wiki.polycount.com/wiki/Foliage — found via Mwmbl
Foliage - polycount
UNREAL ENGINE 4 Vertex Normals Foliage meshes in game are usually made using flat planes with a Transparency map containing a bunch of leaves (or grass b…
-
http://wiki.polycount.com/wiki/Modeling — found via Mwmbl
Modeling - polycount
Modeling 3D modeling for game development is usually not a specific job role, but rather a skill required for many artists in different roles. At a large…
-
http://wiki.polycount.com/wiki/Brdf_map — found via Mwmbl
BDRF map - polycount
BDRF map BRDF stands for Bidirectional Radiance Distribution Function, a way for describing how a surface reflects light. In game shaders BRDF is usually…
-
http://wiki.polycount.com/wiki/B-Spline — found via Mwmbl
B-Spline - polycount
B-Spline A B-spline allows you to make a curved line with very few points. It has control points with equal weights to adjust the shape of the curve. The…
-
http://wiki.polycount.com/wiki/Frustrum — found via Mwmbl
Frustrum - polycount
Frustrum Frustrum is a term from traditional photography, the shape that the camera creates when projected into the scene. This pyramidal shape defines t…
-
http://wiki.polycount.com/wiki/Z-Buffer — found via Mwmbl
Z-Buffer - polycount
Z-Buffer is used by a game engine to determine which objects, or parts of objects, are visible and which are hidden behind other objects. The graphics pro…
-
https://www.libhunt.com/r/Polycount — found via Mwmbl
Polycount Alternatives and Reviews
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of …
-
http://boards.polycount.net — found via Mwmbl
DNS resolution error | boards.polycount.net | Cloudflare
Error1001 DNS resolution error What happened? You've requested a page on a website (boards.polycount.net) that is on the Cloudflare network. Cloudflare i…
-
http://tf2.wiki/wiki/Item_sets — found via Mwmbl
Item sets - Official TF2 Wiki | Official Team Fortress Wiki
The Polycount Pack item sets require players to have the set's cosmetic item equipped to activate the item set bonus. Many other sets, while they require…
-
https://pt.gta5-mods.com/users/Chezy — found via Mwmbl
Mods de GTA 5 por Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
-
https://sl.gta5-mods.com/users/Chezy — found via Mwmbl
GTA 5 Mods by Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
-
https://ms.gta5-mods.com/users/Chezy — found via Mwmbl
Mod GTA 5 oleh Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…
-
https://id.gta5-mods.com/users/Chezy — found via Mwmbl
Modifikasi GTA 5 oleh Chezy - GTA5-Mods.com
@MrKote The polycount on most of these is around 10-15k, and that includes interior and engine/chassis (which is the same on almost every car by the way)…