Curation by anijatsu 8 months, 3 weeks ago for query variable rate shading half life alyx nvidia
Original results
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https://developer.nvidia.com/blog/advanced-api-performance-variable-rate-shading/ — found via Google
Advanced API Performance: Variable Rate Shading
May 16, 2022 — This post covers best practices for variable rate shading on NVIDIA GPUs. ... As a result, warps in 4×4 mode are only half active (16 threads ...
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https://forum.level1techs.com/t/a-rock-and-a-hard-place-radeon-vii-or-6900-xt-for-valve-index-and-resolve-premiere/176044 — found via Google
A rock and a hard place... Radeon VII or 6900 XT for Valve ...
Sep 10, 2021 — ... Half Life Alyx Ultra Fidelity mode. That only hit 55fps average on a Radeon VII. Then I remembered the VII doesn't support Variable Rate Shading ...
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https://www.reddit.com/r/nvidia/comments/fq29wk/does_halflife_alyx_support_variable_rate/ — found via Google
Does 'Half-Life: Alyx' support Variable Rate Supersampling?
NO, it is DEFNITELY forward rendered and heavily using MSAA (with dynamic scalling). Valve had entire presentations at GDC about how both of ...
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https://developer.nvidia.com/vrworks/graphics/variablerateshading — found via Google
VRWorks - Variable Rate Shading (VRS)
Variable Rate Shading is a Turing feature that increases rendering performance and quality by varying the shading rate for different regions of the frame.
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https://steamcommunity.com/app/546560/discussions/0/2257934448603362593/?ctp=1 — found via Google
Can we haz DLSS 2.0? :: Half-Life: Alyx General Discussions
Apr 11, 2020 — Variable Rate Supersampling (VRSS) expands on Turing's Variable Rate Shading (VRS) feature to deliver image quality improvements by performing ...
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https://forum.il2sturmovik.com/topic/61724-fxaamsaa-in-vr-compared/page/5/ — found via Google
FXAA/MSAA in VR compared - Page 5
May 20, 2020 — The reason is that it makes use of a title's built in support for variable rate shading - and forward rendering. It needs this support to ...
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https://steamcommunity.com/app/546560/discussions/0/2257934448603362593/?l=russian&ctp=1 — found via Google
Can we haz DLSS 2.0? :: Half-Life: Alyx Общие обсуждения
Variable Rate Supersampling (VRSS) expands on Turing's Variable Rate Shading (VRS) feature to deliver image quality improvements by performing selective ...
-
https://forum.unity.com/threads/oculus-quest-vs-rift-s.942073/page-4 — found via Google
Oculus - Quest vs Rift S | Page 4
Jul 30, 2020 — Currently only nvidia has full support for the above, with varying levels of public access. Eye tracking is great, lets you do variable rate ...
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https://www.pushsquare.com/news/2020/03/is_half-life_alyx_coming_to_psvr_heres_what_valve_had_to_say?ref=new.uploadvr.com — found via Mwmbl
Is Half-Life: Alyx Coming to PSVR? Here's What Valve Had to Say …
Half-Life: Alyx generated a lot of interest when it was announced at the end of 2019. It's a brand new, fully-fledged entry in Valve's seminal first pers…
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https://petrakeas.medium.com/half-life-alyx-performance-analysis-or-why-low-graphic-settings-produce-a-sharper-image-4d17fb8c19bb — found via Google
Half-Life: Alyx performance analysis (or: why low graphic ...
The game tries to choose the higher fidelity level possible, as long as no frame is dropped. If you run your headset at 90Hz, the GPU has a 11, ...
New results
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https://www.reddit.com/r/nvidia/comments/fq29wk/does_halflife_alyx_support_variable_rate/ — found via Google
Does 'Half-Life: Alyx' support Variable Rate Supersampling?
NO, it is DEFNITELY forward rendered and heavily using MSAA (with dynamic scalling). Valve had entire presentations at GDC about how both of ...
-
https://developer.nvidia.com/blog/advanced-api-performance-variable-rate-shading/ — found via Google
Advanced API Performance: Variable Rate Shading
May 16, 2022 — This post covers best practices for variable rate shading on NVIDIA GPUs. ... As a result, warps in 4×4 mode are only half active (16 threads ...
-
https://forum.level1techs.com/t/a-rock-and-a-hard-place-radeon-vii-or-6900-xt-for-valve-index-and-resolve-premiere/176044 — found via Google
A rock and a hard place... Radeon VII or 6900 XT for Valve ...
Sep 10, 2021 — ... Half Life Alyx Ultra Fidelity mode. That only hit 55fps average on a Radeon VII. Then I remembered the VII doesn't support Variable Rate Shading ...
-
https://developer.nvidia.com/vrworks/graphics/variablerateshading — found via Google
VRWorks - Variable Rate Shading (VRS)
Variable Rate Shading is a Turing feature that increases rendering performance and quality by varying the shading rate for different regions of the frame.
-
https://steamcommunity.com/app/546560/discussions/0/2257934448603362593/?ctp=1 — found via Google
Can we haz DLSS 2.0? :: Half-Life: Alyx General Discussions
Apr 11, 2020 — Variable Rate Supersampling (VRSS) expands on Turing's Variable Rate Shading (VRS) feature to deliver image quality improvements by performing ...
-
https://forum.il2sturmovik.com/topic/61724-fxaamsaa-in-vr-compared/page/5/ — found via Google
FXAA/MSAA in VR compared - Page 5
May 20, 2020 — The reason is that it makes use of a title's built in support for variable rate shading - and forward rendering. It needs this support to ...
-
https://steamcommunity.com/app/546560/discussions/0/2257934448603362593/?l=russian&ctp=1 — found via Google
Can we haz DLSS 2.0? :: Half-Life: Alyx Общие обсуждения
Variable Rate Supersampling (VRSS) expands on Turing's Variable Rate Shading (VRS) feature to deliver image quality improvements by performing selective ...
-
https://forum.unity.com/threads/oculus-quest-vs-rift-s.942073/page-4 — found via Google
Oculus - Quest vs Rift S | Page 4
Jul 30, 2020 — Currently only nvidia has full support for the above, with varying levels of public access. Eye tracking is great, lets you do variable rate ...
-
https://www.pushsquare.com/news/2020/03/is_half-life_alyx_coming_to_psvr_heres_what_valve_had_to_say?ref=new.uploadvr.com — found via Mwmbl
Is Half-Life: Alyx Coming to PSVR? Here's What Valve Had to Say …
Half-Life: Alyx generated a lot of interest when it was announced at the end of 2019. It's a brand new, fully-fledged entry in Valve's seminal first pers…
-
https://petrakeas.medium.com/half-life-alyx-performance-analysis-or-why-low-graphic-settings-produce-a-sharper-image-4d17fb8c19bb — found via Google
Half-Life: Alyx performance analysis (or: why low graphic ...
The game tries to choose the higher fidelity level possible, as long as no frame is dropped. If you run your headset at 90Hz, the GPU has a 11, ...