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https://www.reddit.com/r/nvidia/comments/fq29wk/does_halflife_alyx_support_variable_rate/ — found via Google
Does 'Half-Life: Alyx' support Variable Rate Supersampling?
NO, it is DEFNITELY forward rendered and heavily using MSAA (with dynamic scalling). Valve had entire presentations at GDC about how both of ...
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https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/ — found via Mwmbl
Turing Variable Rate Shading in VRWorks | NVIDIA Technical Blog
Turing Variable Rate Shading in VRWorks NVIDIA Turing GPUs enable a new, easily implemented rendering technique,Variable Rate Shading (VRS). VRS increase…